I tried to double-check the information with the stuff in the qasmoke cell, but the "All Armor" container doesn't actually contain all armor, so there were missing pieces. Everything I've said is based on the base stats given in the official guide. In addition, it's even resistances make it a set-it-and-forget-it armor: you don't have to change it to match what enemies are using, because it works equally well against pretty much anything.Īll of this, of course, is exclusively based on stats, and my current character hasn't been keeping any armor (she's using Power Armor), so I can't get the upgraded stats. In addition, while Metal and Synth armors have higher Ballistic or Energy Resist respectively, the Combat Armor is only behind by a couple of points per piece, so you lose very little (if anything) by using Combat Armor instead of something appropriate to the weapon type enemies are using. The armor can be changed into an improved version provided that the Sole Survivor has the second rank of the. ![]() ![]() Disciples metal armor is heavy metal armor consisting of five pieces, worn on the torso and extremities. Combat Armor is notable because it's Ballistic and Enegy Resistances are equal. The Disciples metal armor is an armor set in the Fallout 4 add-on Nuka-World. Raider Armor and Metal Armor follow the same pattern: Metal Armor shares the bias towards Ballistic Resistance that Raider armor has, but it's stats are higher than on Raider Armor. However, both stats are higher on Synth Armor than on Leather Armor. Like Leather Armor, it features higher Energy Resist than Ballistic Resist. ![]() In terms of stats, Synth armor is better Leather armor.
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